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Senior Technical Character Artist

Build A Rocket Boy

Build A Rocket Boy

IT
Edinburgh, UK
Posted on Feb 28, 2025
As a Senior Technical Character Artist here at BARB you will work alongside a talented Art team driving forwards cutting-edge visuals, investigating and resolving issues, providing technical guidance, and defining art workflow and pipelines.

Applying an excellent understanding of the technical process combined with the key fundamentals of anatomy and design, you will work closely with the Lead Character Artist and Art Directors, to set a high bar while helping to manage and enable the teams around you.

Department
Art
Employment Type
Permanent - Full Time
Location
Edinburgh
Workplace type
Fully remote
Reporting To
Hendrik Coppens

Key Responsibilities

Responsibilities

  • Work closely with the Lead Character Artist to define and maintain art workflows.
  • Clearly communicate and document art production pipelines.
  • Provide guidance to artists encouraging best working practices and strong asset organisation.
  • Proactively provide suggestions on how to utilise new technologies and tools and implement them into our workflow.
  • Work with engineers to troubleshoot issues and find solutions to help further enhance our art pipeline.
  • Provide clear guidance on technical performance constraints and help define asset budgets.
  • Ensure the teams assets conform to the defined technical requirements.
  • Create best practice assets and documentation to serve as guidance to other team members.
  • Work with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.
  • Mentor and inspire character artists in the team.
  • Maintain quality and consistency across your work to meet objectives, quality bar, and schedule.

Skills, Knowledge & Expertise

Requirements

  • Expert knowledge of game engines (UE5 ideally), the technical constraints on characters and the challenges of game development.
  • 3 years minimum experience as Technical Artist in the games industry.
  • Significant experience with 3D modelling tools such as 3ds Max, Maya, or ZBrush, in a video game environment.
  • Excellent technical understanding of character art pipelines, memory and rendering budgets.
  • Strong interest in the latest advancements in video game graphics and visual trends.
  • An excellent understanding of anatomy and art fundamentals.
  • Strong communication skills with the capability to successfully work across multiple teams.


Job Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 8 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.