Lead Artist (UGC)
Build A Rocket Boy
Edinburgh, UK
Posted on Jan 6, 2025
As a Lead Artist workign with our UGC team, you will take charge of defining the artistic vision for User Generated Content (UGC) while managing a talented team of artists to deliver AAA-quality environments, assets, and tools. Your leadership and expertise will empower both players and team members to create visually stunning, immersive, and engaging game content. This is a leadership role that requires a blend of artistic talent, technical knowledge, and strong management skills.
- Department
- Art
- Employment Type
- Permanent - Full Time
- Location
- Edinburgh
- Workplace type
- Onsite
- Reporting To
- Kelvin Janson
Key Responsibilities
- Team Leadership: Lead and mentor a small team of UGC artists, fostering creativity, collaboration, and professional growth.
- Vision & Standards: Help define and maintain the artistic requirements for UGC assets, ensuring they meet both quality and performance benchmarks.
- Pipeline Development: Collaborate with technical artists and engineers to establish efficient workflows and pipelines for UGC art creation.
- Cross-Disciplinary Collaboration: Work closely with content designers, programmers, and other stakeholders to align artistic goals with gameplay and technical requirements.
- Review & Feedback: Provide constructive feedback on team deliverables and ensure consistent quality across all UGC-related art.
- Innovation & Trends: Stay ahead of industry trends in UGC and game art, driving innovation and the adoption of new tools and techniques.
- Project Management: Prioritize tasks, manage deadlines, and allocate resources effectively to meet project milestones.
Requirements
- Portfolio: An impressive portfolio showcasing your work in environment art, UGC tools, or similar content, demonstrating a strong eye for detail and quality.
- Experience: Proven experience as a senior or lead artist in the games industry, with a track record of delivering high-quality art.
- Leadership Skills: Experience managing or mentoring a team, with a focus on fostering collaboration and achieving collective goals.
- Technical Knowledge: Proficiency in industry-standard tools (Unreal Engine 5, Unity, 3DS Max, Maya, Blender and Photoshop) and an understanding of performance optimization.
- Artistic Expertise: Deep knowledge of composition, lighting, and visual storytelling, with the ability to guide others in achieving artistic excellence.
- Problem Solving: Strong ability to address technical and artistic challenges in a fast-paced development environment.
Benefits
Our Global Benefits & Perks
- Unlimited coaching & therapy — with Oliva, to support your mental health
- Stock Options — everyone owns a piece of our success
- Pension scheme — up to 5% employer matched contribution to finance those golden years
- Socials — office & remote events, play sessions and company-wide parties
- And even more benefits based on your location!
If you’re based in the UK
- 25 Annual Leave + 3 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
- Private Medical Insurance - full cover with AXA
- Healthcare Cash Plan - Level 3 cover with Medicash
- Cycle2Work Scheme - lease a bike through us and save on tax too!
- Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.
About Build A Rocket Boy
Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.